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Blackjack. 2. 3. import simplegui. 4. import random. 5. 6. HEIGHT = 450. 7. simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/ ...


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He developed an online website, CodeSkulptor, that lets you edit, save. I went a bit over the top with the animation on the Blackjack game, ...


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Simple Implementation of BlackJack Game using Python 2.x in Codeskulptor - rvisharma/BlackJack-Game.


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Always hear about Python.
Just registered as an student in course "Introduction to python programming" in coursera.
Made a small blog to share my learning, insight and efforts : Blackjack is a simple, popular card game that is played in many casinos.
Cards in Blackjack have the following values: an ace may be valued as either 1 or 11 player's choiceface cards kings, queens and jacks are valued at 10 and the value of the remaining cards corresponds to their number.
During a round of Blackjack, the players plays against a dealer with the goal of building a hand a collection of cards whose cards have a total value that is higher than the value of the dealer's hand, but not learn more here 21.
A round of Blackjack is also sometimes referred to as a hand.
The game logic for our simplified version of Blackjack is as follows.
The player and the dealer are each dealt two cards initially with one of the dealer's cards being dealt faced down his hole card.
The player may then ask for the dealer to repeatedly "hit" his hand by dealing him another card.
If, at any point, the value of the player's hand exceeds 21, the player is "busted" and loses immediately.
At any point prior to busting, the player may "stand" and the dealer will then hit his hand until the value of his hand is 17 or more.
For the dealer, aces count as 11 unless it causes the dealer's hand to bust.
If the dealer busts, the player wins.
Otherwise, the player and dealer then compare the values of their hands and the hand with the higher value wins.
The dealer wins ties in our version.
Mini-project development process We suggest you develop your Blackjack game in two phases.
The first phase will concentrate on implementing the basic logic of Blackjack while the second phase will focus on building a more full-featured version.
In phase one, you will use buttons to control the game and print the state of the game to the console using print statements.
In the second phase, you will replace the print statements by drawing images and text on the canvas and add some extra game logic.
In phase one, we will provide testing templates for four of the steps.
The templates are designed to check whether your class implementations work correctly.
You should copy your class definition into the testing template and compare the console output generated by running the template with the provided output.
If the output matches, it is likely that your implementation of the class is correct.
DO NOT PROCEED TO THE NEXT STEP UNTIL YOUR CODE WORKS WITH THE PROVIDED TESTING TEMPLATE.
Debugging code that uses incorrectly implemented classes is extremely difficult.
Avoid this problem by using our provided testing templates.
This class is already implemented so your task is to familiarize yourself with the code.
Start by pasting the Card class definition into the provided and verifying that our implementation works as expected.
We suggest modeling a hand as a list of cards.
Remember to use the string method for cards to convert each card object into a string.
Once you have implemented the Blackjack learning software class, test it using the provided.
We suggest modeling a deck of cards as list of cards.
You can generate this list using a pair of nested for loops or a list comprehension.
Remember to use the Card blackjack game codeskulptor to create your cards.
Once you have implemented the Deck class, test your Deck class using the provided.
Remember that the deck is randomized after shuffling, so the output of the testing template should match the output in the comments in form but not in exact value.
The event handler deal for this button should shuffle the deck stored as a global variablecreate new player and dealer hands stored as global variablesand add two cards to each hand.
The resulting hands should be printed to the console with an appropriate message indicating which hand is which.
You should use the provided VALUE dictionary to look up the value of a single card in conjunction with the logic explained in the video lecture for this project to compute the value of a hand.
If the value of the hand is less than or equal to 21, clicking this button adds an extra card to player's hand.
If blackjack game codeskulptor value exceeds 21 after being hit, print "You have busted".
If the player has busted, remind the player that they have busted.
Otherwise, repeatedly hit the dealer until his hand has value 17 or more using a while loop.
If the dealer busts, let the player see more />Otherwise, compare the value of the player's and dealer's hands.
If the value of the player's hand is less than or equal to the dealer's hand, the dealer wins.
Otherwise the player has won.
Remember the dealer wins ties in our version.
In our version of Blackjack, a hand is automatically dealt to the player and dealer when the program starts.
In particular, the program template includes a call to the deal function during initialization.
At this point, learn more here would suggest testing your implementation of Blackjack extensively.
Phase two In the second phase blackjack game codeskulptor your implementation, you will add five features.
For those involving drawing with global variables, remember to initialize these variables to appropriate values like creating empty hands for the player and dealer just before starting the frame.
We suggest drawing a hand as a horizontal sequence of cards where the parameter pos is the position of the upper left corner of the leftmost card.
To simplify your code, you may assume that only the first five cards of a player's hand need to be visible on the canvas.
These messages should prompt the player to take some require action and have a form similar to "Hit or stand?
Also, draw the title of the game, "Blackjack", somewhere on the canvas.
If the round is still in play, you should draw an image of the back of a card provided in the template over the dealer's first hole card to hide it.
Once the round is over, the dealer's hole blackjack game codeskulptor should be displayed.
In the simplest case see our demothe program displays wins minus losses.
This change avoids the situation where the deck becomes empty during play.
You have just built Blackjack.
To wrap things up, please review the demo of our version of Blackjack in the Blackjack video lecture to ensure that your version has full functionality.
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D in electrical engineering from MIT.
He developed an online website, CodeSkulptor, that lets you edit, save and click to see more Python interactively.
You can sign up for the next one now.
There are seven games included with CodeSkulptor anyway, so click the Demos button, view the code, and run it to see how things work.
I went a bit over the top with the animation on the Blackjack game, having the card suits cycle round the border, causing Chrome to hit 12 percent of the processor time on my two-year-old PC.
On the other hand, it sure looked great!
You can save a copy of the code out at any time with a randomized url that includes an incrementing number.
But because you can select all of your code and copy it to blackjack game codeskulptor text editor and save it to disk, or just click the download button and save it that way, the risk of losing code is low.
CodeSkulptor displays any syntax errors or runtime problems with the bad line highlighted in red.
The error messages output on the right hand side tend to be a bit cryptic, but I found I could usually work out the issue in a minute or two.
If all else fails, post it on the forums.
A special Python package SimpleGUI has been provided to create pop-up windows, output text, images or draw circles, etc.
This redraws at 60 frames per second, calling a Draw Handler function that you flesh out with your code, once on each frame.
The approach shows how fast HTML5 can be, as your Python is converted to and then run.
Even my longest program Blackjack game codeskulptorat 540 lines, began running immediately.
Use print statements which use the Python 2 syntax that are output on the right-hand panel.
Print "Look everyone — My first program — wooo!
First there is about an hour of videos for the week, split mainly between Scott Rixner and his partner, Rice Prof.
The first week had 11 lectures, but by the end of the course there were typically six.
These two have great on-screen chemistry and their enthusiasm shines through.
There are also two quizzes each week.
Some of the questions were tricky, and I rarely got a perfect score.
There are plenty of concepts and example code used in the video lectures to help you.
Mini Projects The big thing each Saturday is a mini-project assignment for the next week.
The course blackjack game codeskulptor deserves the 5-star rating it has received on several MOOC rating websites.
I found it best to blackjack game codeskulptor by example and gain experience working with it on open source projects.
Also critical when looking for work to know the people thru networking, be it computer user groups, meetups, bootcamps, forums, and conferences related to the language.
Always checking Meetup and Lanyrd for local events.
Important to have a software repository or tabletop simulator automated on Github too.
I am seeing more people listing Coursera on their social network profiles or resumes.
I used to take online course, but in my opinion, online class is the just class before you take physical blackjack game codeskulptor class from some professional instructors.
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In 2013, the non-profit, Inclusive World kicked off the first of their tech initiatives — a bi-weekly Python Programming Class taught by Swapna Iyer and Bhuvna Lakshmi.
Knowledge of python could lead to Android app development down the line.
We started off blackjack game codeskulptor a stripped down version of the rock-paper-scissors program, which we kept expanding as we learnt new concepts such as conditional-loops, lists and functions.
Programming is actually very logical and systematic.
Logic is much simpler and less stressful to handle than face-face social interaction so this kind of activity can be right up the alley of the differently-abled individual.
The challenge for me personally was trying to align my not-so-great fine motor skills with the syntax-rich typing that is please click for source in programming.
The logical solution to this would be - go slow and get it right the first time.
But that brings me to the other issue that many of us face.
Concurrent to the class held by IW volunteers, Swapna Iyer also encouraged us to enroll in a 9 week Python Programming course conducted by Rice University through Coursera.
I am no stranger to virtual education but this was a totally new experience.
For one, it was a college level course so the blackjack game codeskulptor was, to put it mildly — at frantic speed.
A minimum of a 2-3 hours a day was required just to keep up.
Quizzes, peer-evaluations and a full working Python program assignment was required almost every week and there were strict deadlines for everything.
This was in addition to the super load of 6 subjects I had taken up for the 2nd semester of junior year at my high school, including 2 honors courses.
The load was overwhelming many times.
But the Coursera python course content and the way it was taught was exhilarating.
We zoomed our way through writing a memory, guess the number, blackjack, spaceship and blackjack game codeskulptor the end, we had more or less a full graphical version of the Space Invaders game equivalent - all written in Python.
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The introduction python classes by the IW volunteers, held prior to the start of the blackjack game codeskulptor course definitely helped — not everything was brand new — so that helped offset some of the speed blackjack game codeskulptor card counting techniques blackjack IW team and classes was there to help us throughout as well; clarifying concepts as needed, without direct blackjack game codeskulptor on actual assignments.
Technology has already changed the lives of many, like providing communication tools for people with limited verbal abilities like me.
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Porting from CodeSkulptor to PyGame Porting from CodeSkulptor to PyGame Introduction: Hello and welcome.
The basic thing to understand when thinking about porting your CodeSkulptor code over to Python and PyGame is that the vast majority of the code will migrate over with no changes or fairly minor changes.
I say this up front so that you can know that you're not going to have to rewrite large chunks of code from the ground up.
Most of the time, if a change is needed it will simply be in the form of replacing a call to a simpleGUI function with a call to the PyGame equivalent function.
Rest assured that you will find an equivalent function in PyGame -- it may be called a bit diferently or behave slightly differently, but if you are familiar with simpleGUI here it will likely seem eerily familiar.
Having said that, there are a few differences that I will try to explain as best as I can.
One of the main differences is that we need to create our own while loop which runs continually while the program is running until the program is ended by the user -- in effect, this keeps our event queue running, our draw handler drawing and the program "on.
Another main difference is in how rendering is handled in PyGame: in PyGame, we need to be more explicit in our instructions to the renderer in telling it to refresh our scene with new images while discarding old images.
Again, I'll get into the specifics later.
Python and PyGame: The first thing you need is Python and PyGame installed on your computer.
So, head off to to grab the latest release of Python and to grab the latest matching release of PyGame.
Install Python and then Pygame.
You should now blackjack game codeskulptor ready to begin.
I would choose a location away from the main Python install directory for simplicity sake to keep everything related to your visit web page tidy and isolated.
If you are using images and sounds, then it's best to keep all of that stuff away from the main Python install path.
Also, don't forget to save with a ".
You now have your.
Imports and Initialization: We begin with our imports as normal -- blackjack game codeskulptor simplegui, of course.
That's essentially PyGame ready for use except for a call to intialize the library.
I don't really know exactly what the call does, but it doesn't really matter from our perspective -- we'll just trust PyGame needs to be initialzed and this is how it's done: initializations pygame.
I've named the display variable "canvas" here for similarity to CodeSkulptor since quite often we will be making calls to draw on it like we do in CodeSkulptor -- elsewhere, often times you'll see it called the screen.
Helper Functions: I have two helper functions I pulled from and updated to work with Python 3.
They are for loading images and loading sounds and perform some sanity checks, generate error meesages and do file path checking.
You can just copy them in after the previous section: Pygame Wrapper functions -- resource loading sanity checks Taken from the "Monkey tutorial" and updated for 3.
Sound fullname except pygame.
These currently say, "look where the.
Color 255, 255, 255 These are just examples of the ones I needed, so you can create whatever you might need or leave them as placeholders until you see what you might need.
The fonts files are loaded without a path, so I'm loading them from the same directory that the.
I've commented out the calls to specific font files since it will generate an error if the file can not be found.
Each font size is a separate object, so you need an object for each size you will need even if it's the same blackjack hit on />There is also the pygame.
That's how fontObj3 is getting its font.
You can call pygame.
If it can't find the font, then a default one is used.
If you plan to distribute your project, then I recommend you do as above in the first two cases and actually provide the font file along with the code and other resources -- unless you know your font will be available on all systems.
Times New Roman, for example, is not installed on Linux by default.
So, fontObj3 should use the PyGame default font when this is run on a Linux machine that has not installed the font.
Moving To the Bottom Of Our File: Okay, that should complete everything we need to do for the top of our file and we should be clear to start copying over our CodeSkulptor code following on.
However, let's just hold up on that task for the moment and move to the bottom of the file.
Add in a good number of line breaks to give us a bit of distance and then create a function defintion like the following: call this function to start everything could be thought of as the implemntation of the CodeSkulptor frame.
Clock ---------------------------Frame is now Running----------------------------------------- doing the infinte loop until quit -- the game is running while running: event queue iteration for event in pygame.
MOUSEBUTTONDOWN: pass just respond to left mouse clicks if pygame.
In PyGame, we need to be more explicit and write a function main that will go here this for us.
The meat of this function is an infinite until exited by the user while loop.
So, we initialize a boolean "running" to True and then create a while loop that runs as long as that boolean is True.
Within this loop we iterate over an event queue using for event in pygame.
We can call those same event handler functions from our CodeSkulptor code to handle the same events in PyGame.
We may need to tweak the code in those handlers, but hopefully you can see how the structure of the events is the same -- we're just doing a bit of extra work to explicitly check for the events on a continual basis, but once we have an event we deal with it in the same way we do in CodeSkulptor -- with our event handlers.
I've commented out the calls to my specific input handlers and the example timer more on timers belowbut hopefully you can see the structure of what's going on.
The call to pygame.
Clock after the boolean intialization creates a clock which gets set to 60 frames per second at the bottom of the while loop -- this keeps the while loop from running beyond that limit and is also set to 60 to match the rate at which the CodeSkulptor renderer runs at recall the CodeSkulptor draw handler runs 60 times per second.
An indeed, right above clock.
Again, we just need to go one step further by explicitly calling the draw handler function in PyGame, but once we call it our CodeSkulptor function and code will do the same job as it did in CodeSkulptor -- we will need to tweak some function calls, but the basic structure remains the same.
A couple of more steps and we'll have a skeleton file that we can use to base our CodeSkulptor port on.
We next need to actually call the main function we created above.
We can do that with the following bit of code: this calls the 'main' function when this script is executed could be thought of as a call to frame.
The only difference is we've had to write the contents of the function that.
So, copy the code into your file as the last line.
It simply calls the main function when the script is run.
Rendering Drawing : Okay, we are now very close to having a skeleton file that we can actually run and have it create something like a frame with blackjack game codeskulptor in CodeSkulptor terms.
If you're anything like me, then you want to be able to draw something on the canvas so you can actually see that you can accomplish the same thing in PyGame that you can in CodeSkulptor.
This is the other main difference in PyGame -- we must be more explicit in our instructions when drawing.
The first thing to understand is that once we render something onto a surface it stays there.
This took me a long time to get my head around because I'm used to making a call to draw something and having it appear and then stopping that call and having it disappear.
This is not quite so in PyGame -- in PyGame, it's like you have a blackboard and everytime you draw on it, or on top of other things already drawn, the only way to remove that item you've drawn is to erase the whole area and redraw only the things you didn't want to erase.
I know, this seems weird, but this is how it works.
We know the draw blackjack game codeskulptor runs at 60 frames per second, so the eye doesn't catch this process, but that's what's going on.
If you paste this code block into your file, above the main function, for example, you should be able to now run it from within IDLE and have a window with some animating text appear.
Or you can use the provided skeleton.
A nice simple text animation, but we now have something happening.
The first thing that likely stands out in the draw handler impementation is that there is an immendiate call to something called canvas.
This fill operation does just what it sounds like it might do -- it fills the entire screen with a colour.
blackjack payout chart 3 to 2 is the https://pink-stuf.com/blackjack/blackjack-como-jugar-bien.html of our blackboard erasure I mentioned earlier.
We wipe everything away that was previously drawn as our first task in the draw handler.
We then go on to draw what we need to draw on this refresh and end by calling pygame.
To see why we need to do this simply comment out the call to the fill method and then run the code again.
We're no longer wiping away what was previously drawn so things just get drawn on top of other things creating a mess.
I should add that this is the most inefficient way of clearing away and updating the screen we can use.
The smart and efficient way to do it is to only wipe and update the parts of the screen that have changed since the last refresh -- there's no point in wiping away and redrawing something that hasn't changed.
However, this is the easiset way to do it.
Don't expect to be able port graphically intensive games like Rice Rocks using this draw method -- it will grind to a halt.
For that you want to look into the sprite class and the concept of "dirty sprites.
I thought it worth mentioning, though.
Next we have our little text animation: we create two text objects by using our previously created font object and calling a.
We then come across the.
This is way we draw things in PyGame -- the.
It's important to note that PyGame draws using the upper left 0, 0 corner of the object and not the center of the object like CodeSkulptor does.
This means when porting your code over you will need to adjust locations of draw.
Finally, we have a call to pygame.
Timers: Timers are a fair bit different in Pygame.
They are simply running when they are given a time of something greater than 0 and stopped when they are given a time of 0.
Also, they hold a click defined event number that is given to them upon creation which is then used when iterating over the event queue to determine which timer event is happening.
As was seen above in the main implementation I commented out the handling of the example timer, but you can see what's happening -- when the event learn more here found there is then a call to the timer handler function as we normally would do in CodeSkulptor.
In the elif statement I'm simply checking against a number I created for the timer.
However, I must pass this to the timer function each time I want to start it running.
This is giving our timer an unique I.
Those two calls canvas.
If you have a background image that fills the entire canvas, then you can replace the canvas.
You then go on and draw the rest of your content following on up to the pygame.
You need to have please click for source correctly sized images.
UPDATE: Can be done with a separate function.
Image rotation can be a chore.
It seems they might run one extra time before they pick up the new time of 0 and then stop.
If something associated with a timer is going wrong, then investigate this possibilty.
Graphically intense games will choke.
Do investigate new functions, classes, etc.
Load to a variable then.
Use stop instead of rewind, though.
See my card class in bjack.
See the while loop code above.
Just replace simpleGUI key constants with the PyGame ones in your key handler see bjack.
Just replace with PyGame equivalent calls and plug in the numbers.
Don't forget the Go to PyGame and read the documentation on the functions -- the comments below are often very helpful with sample code blackjack game codeskulptor well.